Check behind the page break for the storyboards of our intro scene! Hope you enjoy.
Now that Luna’s Lament is released we’re ready to formally announce our next project, which will be My Little Timelord.
We received great constructive criticism for Luna’s Lament and we’re taking all that we learned from making that animation into this next project and hopefully improve on all counts!
It was the feedback we received which delayed this post. The script for our MLT short was already written long before Luna’s Lament was finished, but at the last minute we decided to rewrite it from scratch in order to improve its quality. We were originally working with the kind of time restraints we put in place for Luna’s Lament, which severely constricts much in the way what we can do with story. The first incarnation of our MLT script was a two-parter, both sections being about six minutes long.
The time constraints, plus awkward pacing and further constraints to cut down on difficult movement and too many different backgrounds ended up with a script that we decided would not be worth our time to animate. So we rewrote it to be a full 22 minute long episode which I hope all of you will find enjoyable! It will take us longer to produce and animate, but we really wish to produce something more qualitative. If everything works out we’re planning to make this into an actual series of episodes!
We’ll be posting our storyboards, animatics and further updates as we finish them. Expect a scene of storyboards tomorrow!
Our team has grown since we have started Luna’s Lament. We are now about thirty people strong, including artists, writers, VAs, 3D modellers and flash animators. This is, however, woefully understaffed for such a difficult project, especially for a fan project.
So please, any animators out there wanting to work on a pony spinoff series with a supportive and friendly team please please apply to us at:
Thank you, our fans, for all your support!
Our first podcast is here! ( http://soundcloud.com/bronytoons/bronytoons-podcast-001 )
If you would like to submit any questions that you may have about the production or development of this project, you can send and E-mail us at email@example.com with podcast or Q&A in the subject line. We look forward to your questions!
I’m back with another meandering ramble about our production. Today we’ll be looking at Character Builds.
Flash animation, unlike traditional animation, consists largely of prebuilt characters, animation cycles and lip flaps – all of these together constitute a build. Each character requires a front view, side view and 3/4 view for both sides of the body.
Once these are done they can be reused over and over for every piece of animation that requires that specific character cutting down on production time. The difficulty is making them first.
Our first short, Luna’s Lament, includes only two characters: Celestia and Luna. This was originally conceived to cut down as much as possible on pre-production. There was, however, a snag. Creating a show-accurate flash build requires a lot of references and, unfortunately, Luna’s character is very sparse on references – even going so far as to having model changes during the times she was on screen!
It was a mess to try and get Luna’s model to look good and her design went through a lot of revisions. Even Celestia wasn’t that well documented, especially since the show – in a sneaky attempt to get around the difficulties of animating the Princess’s shoes, didn’t show the ends of her legs during her walk cycles.
After a character is pieced out and all the different parts are made into symbols and graphics the mouths are made. These are all kept in a single symbol, graphics only and set to single frame mode. This makes it so that during lip sync all that is needed is to change the frame number to get a different mouth movement.
Other commonly repeated movements such as blinks and walk cycles are added after this, completing the final build.
I hope you have enjoyed this! In the next blog I’ll be writing about the way the animation is organized, produced and kept uniform as well as giving all of you a clip of our upcoming short!
~ Ink, Director.
Today I’ll be talking about the work and difficulties that go into making our backgrounds.
MLP:FiM has incredibly beautiful and detailed backgrounds – creating original scenes matching that style is very difficult. Here I’ll show the steps it took to make one of our backgrounds:
For this preview we’ll take one of the BGs in our upcoming short, Luna’s Lament. We needed to have a balcony outside Luna’s room in Canterlot Castle so in order to streamline the process, concept art was made as soon as the script was finished.
We had our artists draw up what they thought the balcony would look like in various different perspectives using a variety of styles. The most enjoyable thing is seeing all the creative ways the various landscapes and setpieces are realized! We pick over these in detail and after discussion and deliberation the favourite elements from each are picked out and added to the final concept.
Once a specific look for the balcony has been chosen and the storyboards completed, the different perspectives of the backgrounds needed are written down.
From there rudimentary builds are then created in Flash. These are vectors showing the perspective needed in the most basic way possible, including any vital props. We now have a build which can be used for animating in flash!
We employ an iterative process: if we are unsatisfied with the excellence in anything we simply go over it again and again until we’re happy with it. Finally, many many versions later we have something that we can consider worthy using in the actual animation.
Repeatable parts of the background are broken up into symbols which are saved in separate flash files. This is incredibly useful to reduce the time it takes to make the different perspectives of the background as well as keep other backgrounds consistent.
I hope this has been an informative and interesting first peek into our production! If you enjoyed it and would like to see more “Making Of” posts, comment below and tell us!
It has been a harrowing few months but we’ve finally progressed enough that I can say it is my pleasure to announce that we are going strong and well on the way to completing our first short.
The animation will be centered around the two Princesses and will be about five minutes long. This doesn’t mean we are shelving Dr. Whoof episodes – that is currently in production and being storyboarded! Animation takes a lot of time and resources so we decided to create Luna’s Lament as a trial run to get our workflow in order before attempting something as difficult as Dr. Whoof. I believe that we’ll be able to bring all of you a much higher level of quality this way.
Our team continues to grow and we’re looking forward to showing you all our hard work. Now that our animation is chugging along we’ll be posting content, some insights into our production work flow and some Q/A.
For now, here a preview of our Luna build:
Hello and welcome to Bronytoons!
This is the hub for all of your in-production needs. Here you’ll find us posting concept art, production updates, comics, and an insiders look on the hard work our team is putting in to bring this project to life.
I hope you enjoy our adventures into production as much as we have!
~ Nimble Bolt